Important Changes

The University is progressively introducing new course structures for selected courses from 2010.
The structures will differ depending on whether you are commencing a course in 2010 or are continuing in your course.
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You can also find out more about new course structures on the Course Structures Project website.

University of Tasmania Home Page Course and Units 2010
 

Science, Engineering and Technology

KXH242

Enrolment
Unit Code
Unit Title
KXC202 Professional ICT Management
KXE231 Microcomputers
(Not Offered 2010)
KXE232 Microcontrollers
KXE235 Data Analysis and Aquisition
KXG261 Games Design and Production
KXG262 Computer Graphics and Animation
KXH241 User Interface Design
KXH242 Fundamentals of Interactive Entertainment
KXI203 Information Management
(Not Offered 2010)
KXI204 Business Logistics
KXI206 Database Management Systems
(Not Offered 2010)
KXI209 Database Administration
(Not Offered 2010)
KXI212 Systems Analysis and Modelling
(Not Offered 2010)
KXI221 Requirements Analysis and Modelling
KXI222 Business and Information Analysis
KXI223 Systems Acquisition and Implementation
KXI312 Business Logistics
KXI313 Database Administration
(Not Offered 2010)
KXI724 Business Logistics Systems
KXT201 Algorithms
KXT203 Software Construction
KXT204 Operating Systems
KXT205 Dynamic Web Development
KXT206 Artificial Intelligence
KXT207 Computer Networks
KXT208 Computer Security
KXT209 Advanced Dynamic Web Development
KXX231 ICT Project Management

2010  KXH242  Fundamentals of Interactive Entertainment

Unit Level: Intermediate

Available as a Student Elective: Yes

View timetable of lectures only for this unit.  View ALL timetable events for this unit.

OFFERINGS

Unit Sem 1 Sem 2 Full Yr Spring Summer Winter
KXH242 L

Key Semester Dates
Semester Note Start Date Census Date Final WW Date* End Date
Sem 2 12-JUL-2010 10-AUG-2010 30-AUG-2010 15-OCT-2010

*The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see Withdrawal dates explained for more information).

About Census Dates

DESCRIPTION

Virtual Worlds are an ever-growing presence that is reshaping society and creating a cultural phenomenon bringing the Internet to the forefront of people's lives. The massively multiplayer game (MMO) World of Warcraft sold 250,000 copies in November of 2004-the most successful PC game launch in history. This game continues to grow with over 11 million subscribers. Today we have players spending thousands of dollars on virtual characters and digital items on eBay and sweatshops have been established in developing nations to service this micro-economy. Games have and will continue to become a major part of our culture today and a key component of the ever-growing digital entertainment industry.
Drawing on a wide variety of examples and disciplines, this class will look at the video game industry. Topics include: overview of virtual worlds, aesthetics and design, narrative and character development, game and social design, sociological and psychological dimensions of games, play, identity and community. We will also look at other types of virtual worlds being developed today for entertainment, health, education, and work.
The class will be a combination of lecture, guest presentations, case studies, readings, and exploration of variety of game genres, along with participation in team projects.

WEIGHT:  12.5%

ASSESSMENT: Game Journal (10%), Assignments (20%), Discussion Paper (20%), Examination (50%)

TEACHING PATTERN: 2 hrs lectures and 2 hrs Lab work weekly or equivalent

FLEXIBLE & ONLINE STUDY OPTIONS
Note: Class attendance may still be required

   Web supported - L
Online access to some part of this unit online is optional
   Resource supported teaching & learning - L
Additional resources are provided for your optional use; e.g. audio taped lectures
   Video conferencing - L
A live video link between campuses is used for at least some teaching in this unit
About Flexible Study Options

TEXTS
Information about any textbook requirements for Semester (Sem 2) will be available from mid April 2010

FEES
View fees for this unit

KEY

Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.

Campus - H Hobart, L Launceston, W Burnie. Study Centre - V Sydney, R Rozelle. Distance units may also have a campus identifier of I Isolated, N Interstate, O Overseas. Units delivered in Transnational Education (TNE) Programs have a campus identifier of A Hangzhou, F Fuzhou, G Shanghai, J Indonesia, K KDU Malaysia, Q Kuwait or Z New Zealand.

Special approval is required for enrolment into TNE Program units - campuses A, F, G, J, K, Q and Z click here for more information.



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