*The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see
Withdrawal dates explained for more information).
Game design is one of the most crucial aspects of game production, whether it be in a team of 100 people with a budget of millions, or in a small independent development team working on their first title. This unit will cover all stages of development from the initial idea through to implementation and quality assurance with a focus on game design. Students will apply game design theory and processes by developing new levels, 3D assets and possibly game mechanics for a 3D game engine. Students will also gain experience working in small teams.
TEACHING PATTERN: 2 hr lecture and 2 hr tutorial weekly
FLEXIBLE & ONLINE STUDY OPTIONS Note: Class attendance may still be required
Web dependent -
H
Some parts of this unit will be taught online
Resource dependent teaching & learning -
H
Independent study with provided resources replaces face-to-face or other classes (e.g. lectures)
About Flexible Study Options
Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.
Campus - H Hobart, L Launceston, W Burnie. Study Centre - V Sydney, R Rozelle, P Beauty Point. Distance units may also have a campus identifier of I Isolated, N Interstate, O Overseas. Units delivered in Transnational Education (TNE) Programs have a campus identifier of A Hangzhou, F Fuzhou, G Shanghai, K KDU Malaysia, Q Kuwait or Y Hong Kong.
Special approval is required for enrolment into TNE Program units - campuses A, F, G, K, Q and Y click here for more information.