University of Tasmania Home Page Course and Units 2012
 
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Science, Engineering and Technology

KXG163

Enrolment
Unit Code
Unit Title
KXE131 Introduction to Electronics
KXE132 Digital Electronics and Microprocessors
KXG161 Games Programming and Problem Solving
(Not Offered 2012)
KXG162 Games Programming with Data Structures
(Not Offered 2012)
KXG163 Games Fundamentals
KXG164 Games Physics
KXH112 Virtual Reality and Advanced Media Technology
(Not Offered 2012)
KXH141 Virtual Reality Technology
KXH142 Augmented Reality Technology
KXI101 Business Information Systems
KXT101 Programming and Problem Solving
KXT102 Programming with Data Structures
KXT103 Introduction to Systems
(Not Offered 2012)
KXT107 Computer Systems Fundamentals
KXX131 Data Management
KXX133 Web Management

2012  KXG163  Games Fundamentals

Unit Level: Introductory

Available as a Student Elective: Yes

View timetable of lectures only for this unit.  View ALL timetable events for this unit.

OFFERINGS

Unit Sem 1 Sem 2 Full Yr Spring Summer Winter
KXG163 H

Key Semester Dates
Semester Campus Attendance Note Start Date Census Date Final WW Date* End Date
Sem 1 H On Campus 27-FEB-2012 23-MAR-2012 16-APR-2012 01-JUN-2012

*The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see Withdrawal dates explained for more information).

About Census Dates

DESCRIPTION

This unit introduces students to the fundamentals of games development, and the role of interactive entertainment in modern society. Computer games are becoming increasingly important not only for entertainment, but also for education and training, advertising, gambling, social and psychological research, and as a stimulator for hardware innovation. Students will explore these roles through the study of different game genres, the history of computer games, the demography of the games industry, and through critical review of individual games. In addition, the unit will provide students with the necessary skills to develop a simple 2D game. Students will gain these skills in a hands-on learning environment through the development of a game of their choice using a game development environment. Topics covered will include real-time programs, image representation, and animation. Students will also become proficient in basic image processing using popular image manipulation software.

WEIGHT:  12.5%

ASSESSMENT: in-sem assessment 50% (3 Assignments) end-of-sem exam (50%)

TEACHING PATTERN: 2 hr lecture and 2 hr tutorial weekly

FLEXIBLE & ONLINE STUDY OPTIONS
Note: Class attendance may still be required

   Web dependent - H
Some parts of this unit will be taught online
   Resource dependent teaching & learning - H
Independent study with provided resources replaces face-to-face or other classes (e.g. lectures)
About Flexible Study Options

REQUISITE INFO
M.Excl KXG563

TEXTS
Hobart Co-op Bookshop Website - Semester (Sem 1)

STAFF: To be announced

FEES
View fees for this unit

KEY

Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.

Campus - H Hobart, L Launceston, W Burnie. Study Centre - V Sydney, R Rozelle, P Beauty Point. Distance units may also have a campus identifier of I Isolated, N Interstate, O Overseas. Units delivered in Transnational Education (TNE) Programs have a campus identifier of A Hangzhou, F Fuzhou, G Shanghai, K KDU Malaysia, Q Kuwait or Y Hong Kong.

Special approval is required for enrolment into TNE Program units - campuses A, F, G, K, Q and Y click here for more information.



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