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 This course information is for commencing (new) students in 2010. Switch to continuing (re-enrolling) student information.

Science, Engineering and Technology

KXG161

Enrolment
Unit Code
Unit Title
KXE131 Introduction to Electronics
KXE132 Digital Electronics and Microprocessors
KXG161 Games Programming and Problem Solving
KXG162 Games Programming with Data Structures
KXG163 Games Fundamentals
KXG164 Games Physics
KXH111 Interactive Entertainment (Digital Games and Animated Film)
(Not Offered 2010)
KXH112 Virtual Reality and Advanced Media Technology
KXH141 Virtual Reality Technology
KXH142 Augmented Reality Technology
KXI101 Business Information Systems
KXI104 Business Programming
KXT101 Programming and Problem Solving
KXT102 Programming with Data Structures
KXT103 Introduction to Systems
KXT105 Dynamic Web Development
KXX131 Data Management
KXX132 Web Management

2010  KXG161  Games Programming and Problem Solving

Unit Level: Introductory

Available as a Student Elective: Yes

View timetable of lectures only for this unit.  View ALL timetable events for this unit.

OFFERINGS

Unit Sem 1 Sem 2 Full Yr Spring Summer Winter
KXG161 H

Key Semester Dates
Semester Note Start Date Census Date Final WW Date* End Date
Sem 1 22-FEB-2010 23-MAR-2010 12-APR-2010 28-MAY-2010

*The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see Withdrawal dates explained for more information).

About Census Dates

DESCRIPTION

Students learn to use a high level language such as Java to write programs which solve problems defined by a program specification. They master fundamental conepts relating to imperative, object-based programming and are introduced to concepts relating to graphical user interfaces and event driven programs. Students are required to demonstrate syntactic, logical and strategic knowledge of the programming constructs introduced in the unit. They are expected to use systematic processes to plan, document, debug and test their programs. Programming exercises are introduced in the context of small games problems.

WEIGHT:  12.5%

ASSESSMENT: in-sem assessment (40%) end-of-sem exam (60%)

TEACHING PATTERN: 3 hrs lectures, 1 hr tutorial weekly (13 weeks)

FLEXIBLE & ONLINE STUDY OPTIONS
Note: Class attendance may still be required

   Web dependent - H
Some parts of this unit will be taught online
   Resource supported teaching & learning - H
Additional resources are provided for your optional use; e.g. audio taped lectures
About Flexible Study Options

REQUISITE INFO
M.Excl KXT101and KXA151

TEXTS
Information about any textbook requirements for Semester (Sem 1) will be available from mid November 2009

STAFF: To be announced

FEES
View fees for this unit

KEY

Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.

Campus - H Hobart, L Launceston, W Burnie. Study Centre - V Sydney, R Rozelle. Distance units may also have a campus identifier of I Isolated, N Interstate, O Overseas. Units delivered in Transnational Education (TNE) Programs have a campus identifier of A Hangzhou, F Fuzhou, G Shanghai, J Indonesia, K KDU Malaysia, Q Kuwait or Z New Zealand.

Special approval is required for enrolment into TNE Program units - campuses A, F, G, J, K, Q and Z click here for more information.



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