Requires good software usage and problem solving skills. This unit assumes some familiarity with image editing software.
OFFERINGS
Not Offered
DESCRIPTION
Introduces the use of computer software as a means of developing 3D visual concepts. Students are expected to develop a project which explores and develops skills in three areas of computer-augmented 3D visualisation: developing a model or concept; developing the model by adding lighting and texture; bringing the scene to life by animation. The knowledge and skills acquired have a wide range of visual applications, including: developing 3D design concepts; linking to computer aided manufacture of componentry; communication of 3D concepts; animation for television or multimedia.
WEIGHT:
12.5%
ASSESSMENT: Personal object project (35%), self-directed animation project (65%)
TEACHING PATTERN: 3 hrs tutorial/practical demonstration weekly, plus an expectation of at least an additional 3 hrs independent practical work weekly (13 weeks)
REQUISITE INFO
Prereq
Successful completion of 50% Introductory level units
Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.
Campus - H Hobart, L Launceston, W Burnie. Study Centre - V Sydney, R Rozelle. Distance units may also have a campus identifier of I Isolated, N Interstate, O Overseas. Units delivered in Transnational Education (TNE) Programs have a campus identifier of A Hangzhou, F Fuzhou, G Shanghai, J Indonesia, K KDU Malaysia, Q Kuwait or Z New Zealand.
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