Responsible faculty or institute:
Science, Engineering and Technology (principal) Campus(es) Offered:
Hobart:
Course Duration: Minimum
2 yrs, Maximum
4 yrs.
Course Contact (faculty or school):
Faculty of Science, Engineering & Technology (03) 6226 2125 or School of Computing and Information Systems (03) 6226 2900 (Hobart) or (03) 6324 3469 (Launceston) or
Secretary@cis.utas.edu.au
Introduction
This on-campus 2-year part-time course is offered by the Faculty of Science, Engineering and Technology and is available in Hobart. This course can not be completed in one year.
This course provides a thorough understanding of the theory, design and programming techniques required for producing computer games and simulation.
Admission & Prerequisites
Possession of a Bachelor of Computing degree (or equivalent) from a recognized University. Alternatively, possession of any Bachelor degree (or equivalent) from a recognized University that resulted in at least a pass in the following four units (or equivalents), e.g. A Bachelor of Science with Major or Minor in Computing. Alternatively, possession of any Bachelor degree (or equivalent) from a recognized University and enrolment in an Associate Degree of Computing that has resulted in at least a pass in the following four units (or equivalents):
KXT101 Programming and Problem Solving
KXT102 Programming with Data Structures
KXX231 ICT Project Management
KXT201 Algorithms
Course Objectives
The specific course objectives are as follows:
to provide a thorough understanding of the theory, design and programming techniques required for producing computer games and simulation;
to produce computing professionals with the ability to apply new and emerging gaming technologies to create computer games;
to produce computing professionals who can communicate and cooperate with others and work within and contribute to a team environment.
Career Outcomes
Graduates will find employment in games production companies of all sizes. Games and simulations are closely related, and graduates of the degree would be equally employable in either industry. Graduates of the course can expect to work in a wide range of games specific areas including game designer, game developer, game programmer, component integrator, and simulation developer.
Articulation to/from Course
Graduate Certificate in Games Technology or Bachelor of Computing
Master of Computing
Professional Recognition
Undergraduate students of the Graduate Diploma are eligible for student membership of the Australian Computer Society (ACS) and the Institute of Electrical and Electronics Engineers (IEEE). On completion of the degree and entry into the computing profession, graduates can apply to become full members of these bodies.