University of Tasmania Home Page Course and Units 2012
 
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Science, Engineering and Technology

  POSTGRADUATE COURSES
 

Graduate Certificate

 

Graduate Diploma/ Postgraduate Diploma

 

Master's by coursework

2012 Graduate Diploma of Games Technology(K6G)  Download to Zip

Responsible faculty or institute:
Science, Engineering and Technology (principal)
Campus(es) Offered:
Hobart:
Course Duration: Minimum 2 yrs, Maximum 5 yrs.
Course Contact (faculty or school): Faculty of Science, Engineering & Technology (03) 6226 2125 or School of Computing and Information Systems (03) 6226 2900 (Hobart) or (03) 6324 3469 (Launceston) or Secretary@cis.utas.edu.au

Introduction

This on-campus 2-year part-time course is offered by the Faculty of Science, Engineering and Technology and is available in Hobart. This course can not be completed in one year.

This course provides a thorough understanding of the theory, design and programming techniques required for producing computer games and simulation.

Admission & Prerequisites

Possession of a Bachelor of Computing degree (or equivalent) from a recognized University. Alternatively, possession of any Bachelor degree (or equivalent) from a recognized University that resulted in at least a pass in the following four units (or equivalents), e.g. A Bachelor of Science with Major or Minor in Computing. Alternatively, possession of any Bachelor degree (or equivalent) from a recognized University and enrolment in an Associate Degree of Computing that has resulted in at least a pass in the following four units (or equivalents):

KXT101 Programming and Problem Solving

KXT102 Programming with Data Structures

KXX231 ICT Project Management

KXT201 Algorithms

Course Objectives

The specific course objectives are as follows:

  • to provide a thorough understanding of the theory, design and programming techniques required for producing computer games and simulation;
  • to produce computing professionals with the ability to apply new and emerging gaming technologies to create computer games;
  • to produce computing professionals who can communicate and cooperate with others and work within and contribute to a team environment.

Career Outcomes

Graduates will find employment in games production companies of all sizes. Games and simulations are closely related, and graduates of the degree would be equally employable in either industry. Graduates of the course can expect to work in a wide range of games specific areas including game designer, game developer, game programmer, component integrator, and simulation developer.


Articulation to/from Course

Graduate Certificate in Games Technology or Bachelor of Computing


Master of Computing

Professional Recognition

Undergraduate students of the Graduate Diploma are eligible for student membership of the Australian Computer Society (ACS) and the Institute of Electrical and Electronics Engineers (IEEE). On completion of the degree and entry into the computing profession, graduates can apply to become full members of these bodies.

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